The phaser effect is another common method of producing an uncommon sound. In this process, the signal is divided, a portion of it is filtered with the help of an all-pass filter to create a phase-shift, and then the filtered and unfiltered signals are mixed. The phaser effect, initially, used to be an easier discharge of the flanger effect as delays were hard to apply with the help of analog devices. Phasers are usually used to give an electronic or artificial effect to natural sounds, like human speech. The voice of C-3PO from Star Wars was produced by recording the voice of the actor and treating it with a phaser.
Echo – In order to reproduce the outcome of echoes in a huge hall or grotto, one or even several overdue signals are added to the initial signal. To be professed as echo, the overdue must be of order 50 milliseconds or over. A bit under essentially playing a sound in the required environment, the outcome of echo may be implemented by using either analog or digital methods. Effects of analog echo are implemented by using spring reverbs and tape delays. When big numbers of overdue signals get mixed over several seconds, the resultant sound will have the effect of presenting it in a big room, and it is usually called an echo.
There are several effects that can help shape or distort one’s sound. But, one of the most commonly utilized effects is the Flanger Effect. The Flanger Effect is a sort of delay that takes place really quickly (1 to 10 milliseconds), so quickly that one cannot differentiate the delay with the help of the human ear. In its place one hears a whooshing sound on the particular instrument. The Effect is usually applied to drums or a guitar.
Equalization is a process in which active and passive electronic elements are used for fulfilling the purpose of altering the frequency response characteristics of any given system. Although the term, Equalization is used in many contexts, it generally points towards amplitude equalization. But there are other significant types of equalization. They are time-delay and phase equalizations. Spatial directivity equalization is another type of equalization.
A chorus effect takes place when separate sounds with almost similar timbre and virtually identical pitch converge and are professed as one and the same. Though, identical sounds coming from numerous sources may happen naturally, it could also be replicated by means of a signal processing device or an electronic effects unit.
The chorus effect could be replicated using signal processing equipment. The signal processor could be an analog effect processor, software operating on a PC or any ROM-encoded effect in a digital effect processor.