The capacity to make numerous concurrent recordings of the same subject—with the help of several multitrack recorders or DAT—has turned sound recording into a refined art. The sound effect could be created by the sound designer or sound editor, not only for practicality, but also for an emotional effect. When the sound effects are captured, they are generally uploaded to a computer comprising of an audio non-linear editing system. This permits the sound editor to greatly maneuver a sound to fulfill his or her requirements.
When producing sound effects for various films, the sound editors and recordists don’t usually bother themselves with the accuracy of the various sounds that they present. The sound made when bullet enters a person from a very close distance couldn’t sound anything like a designed sound, but as there are very few persons who are attentive of how it originally sounds, the job of coming up with the effect is chiefly a question of producing a hypothetical sound which fulfills the audience's expectations.
The term “video game” means an electronic game which involves direct interaction with a user and generates visual output on any visual device. The systems used to play video games are called platforms. Examples of platforms are personal computers and video gaming consoles like Play Station, X-Box, etc.
Video games use a variety of ways to make the game interesting for the user and to provide the user with information. This is where audio steps in.
The most realistic sounds are always obtained from original sources. However, one can obtain less realistic sounds with the help of techniques like digital synthesis and sequencing. When the content creator makes a demand for sound effects with high fidelity, the sound editor, generally, must expand his/her existing library of sounds. He/she must update it with new, natural sound effects. The use of sound effects is vastly popular in the world of sound recording.
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