The iPhone is a series of multimedia and internet featured smartphones marketed and designed by Apple Inc. Apple CEO, Steve Jobs unveiled the iPhone in front of the public on the 9th of January, 2007. This was followed by the release of the iPhone 3G on the 8th of July, 2008. This model was released in 22 countries at the same time. The most commonly noticed complaint of customers was about the cost of the iPhone. Hence, the iPhone now gets sold at one sixth the initial amount. It is sold for $99, but it needs a 2 year contract and a SIM Lock.
'Luxury comes at a price' is a well known thought and why not? When people have the money and capacity to splurge, there should be nothing holding them back. But, usually, it is not about the money, rather it is about the interest. If you are an avid movie lover, you will always love to have your personal theatre room in your house because it isn't about the money rather it is about your love for movies. Until few years back, having personal home theatre room was seen as a toy of the rich and were considered to be the part of large homes and mansions. But this is not the case now, thanks to the new-age entertainment systems and media players. Technology has bought several high end experiences to the masses, and a theatre-like movie experience at home is surely one of them.
iTunes is a digital media player software, which can be used for organizing and playing digital video and music files. iTunes is also an interface which helps manage the contents on Apple's iPod and other digital media players such as the iPad and iPhone. Also, iTunes can be connected to the iTunes Store through the Internet to download and buy music videos, music, applications, television shows, audiobooks, iPod games, podcasts, movie rentals and feature length films,
A sound card, as the name suggests, is a computer component that processes sound signals and enables the computer to provide a rich audio experience. Before the sound card was invented, a computer could only make sounds in the form of beeps which could be changed depending on their frequency and depth. Early developers created music for games from these beeps by varying their pitch and duration. It was only in the 1980s that manufacturers began to introduce add-on, dedicated sound cards for computers. Computers could now provide not only multi-channel, high definition, surround sound and the ultimate 3D sound effects for gamers but computers could also record sounds from external sources with higher degree of clarity.